
- Programmed the Player Character
With movement and an attack - Programmed a grappling hook
A fun addition to both traversal and combat - Programmed enemy AI
Which attack based on proximity
In this prototype, I aimed to make use of a fun grappling hook in which players could grapple onto enemies and attack them as they approached. Here, I developed a further understanding of the physics system in unity and how to utilize it in a project.

The grapple hook mechanic was designed to be quick and snappy, allowing the player to grapple between enemies and take them out quickly. It allowed for fast paced movement which led to fun-feeling gameplay.