
- Programmed Snappy player controls
Using unity’s new input system, the game is fully playable on a controller - Programmed a satisfying player attack
The player can attack in different directions to defeat their opponent - Designed an engaging opponent
An opponent with tough attacks and a unique weakness
This new project is set in an alien world where the player must fight many different opponents to escape back to earth. The player must use a sword and some quick movement to dodge and strike at their opponent’s weakness.
Currently, the player can fully dodge and duck attacks. They can also use the right stick to attack in 8 directions, dealing varying damage to the opponent. Below is some of the code I wrote.




